Amaterasu Blog

8Mar/1119

Yume Miru Kusuri Review

It's tricky to summarize this one in a way that doesn't make it sound much better or much worse than it is, but here goes: three stories about helping someone overcome their personal demons and learn to lead a happy life, with you of course.

Each of the three troubled girls is unique and convincingly human. Hence the routes are very different from each other on the surface but share much of the same themes and overall structure. Also, the protagonist and heroines both grow immensely by the (true) end of the routes, leaving all of them with satisfying (true) endings.

Unfortunately, there is a persistent strain on suspension of disbelief for large parts of the game. While never impossible to ignore, it takes effort (or perhaps a really shitty adolescence) to not let it get in the way of empathizing with the characters and their problems. This is mitigated by the fact that a lot of time is spent effectively killing time with slice of life. But I felt that fit the game's relaxed atmosphere, and gave the characterization and (good) comedy plenty of time to do their things.

Score: 7/10

Polarization: High (+2/-3)

Some people will literally laugh at the implausibility of some parts of the stories, while some others will find at least one of the endings deeply moving. Personal experience may be a factor.

Routes/Endings Played: All 3 routes, good and bad endings.