Amaterasu Blog

1Jan/155

Killer Queen Review

The premise is essentially Battle Royale: A bunch of ordinary people get kidnapped, wake up with explosive collars around their necks, and the evil kidnappers make them play a game that requires killing each other if they want to survive.

Thankfully, unlike Battle Royale, Killer Queen has good enough execution to be taken seriously, which was a welcome surprise for me. The rules are more complex but thoroughly explained, so there's a lot of interesting strategy and mind games. None of the characters ever do something stupid for no good reason. And there's quite a few unexpected twists beyond the obligatory "X killed Y in some clever way". For much of the story there's a genuine sense of tension because there really could be a trap or an ambush around any corner, and it's usually not at all obvious who's going to die next (if anyone). It also benefits from being short: There's basically no padding, and it wraps everything up before it runs out of ideas.

Unsurprisingly, the biggest issue with KQ is that it's following an obvious formula, so there's some inevitable predictably and plot armor involved (eg, we know the main antagonist can't die at the beginning). The relationship in the second route also felt unnatural and even a bit creepy to me at times, so I'd say the first route was better.

Score: 7.5/10

Polarization: (+1/-0.5)

Largely depends on how interested you are in this particular kind of story.

Routes/Endings Played: Both routes, none of the omake stuff.