Amaterasu Blog


Rui wa Tomo wo Yobu Review

Easily one of the funniest things I've ever read.

At its best, the writing style and characters of RuiTomo are side-splittingly funny. All of the humor feels fresh, much of it could even be called elaborate, and it never once feels forced because the characters play off of each other just so well. Expect Cross Channel-tier vocab spam, run-on sentences, unpredictable callbacks and broad cultural references, yet with significantly more variety and less perversion.

At its worst, the actual plot is marred to the point of mediocrity with failed spot checks, long discussions which state nothing but the obvious, irritatingly predictable "twists" and in some routes rather hollow conclusions. Considering the fact that the actual curses and powers (ie the premise of the story) are genuinely clever, it's a crying shame that more effort wasn't put into fleshing things out. Thankfully, there are a handful of genuine surprises in every route, no breaks in character (at least not for the route heroine), no blatant plot holes, and a handful of the endgame revelations are actually quite impressive. Overall I'd say it averages to "not bad".

This makes actually rating the game rather challenging. While the comedy is undeniably awesome, it sometimes has to take a back seat to a lackluster story. However, most of the time the two aspects of the game are simply competing for attention. It's quite uncommon to go several minutes without a good joke of some kind (and many of the times it does happen are when the plot is actually being interesting). So, this is the end result:

Score: 8/10

Polarization: Mild (+1/-2)

As should be obvious from what I've said before, your personal opinion will depend largely on how much you value plot vs comedy.

Routes/Endings Played: All