Amaterasu Blog


Rewrite Review

First of all, the title is NOT a reference to any sort of time loop. Don't choose to read or not read this game based on that misconception.

So, we have the writer of Higurashi/Umineko and the writer of Cross Channel/Saihate teaming up with Key in an attempt to make some kind of epic plot on top of their usual slice of life and comedy stuff. Everyone with half a brain should at least be curious to see how this turned out. And the short answer is: for the most part it succeeds, but it's no masterpiece.

The common route is the usual marathon of slice of life and comedy that everyone should be expecting from Key. Also as usual, it is quite good. Most of the comedy is amusing, some of it is hilarious, and the Mappie system gives you a plethora of silly little choices and secrets to kill time with. Overall it was enjoyable enough I went back to find more stuff after finishing.

Then we have the serious plot in the five character routes and two true routes. It's full of well-executed shonen action and nakige tragedy tropes, and is very ambitious in scope (half the routes literally involve the world ending). Thankfully, every character route adds a great deal to the setting, no two of them ever overlap more than they should, and the characters' personal stories are in fact interesting. The metaplot in the true routes also has plenty of depth to it, and does a great job of delivering a satisfying and conclusive ending which ties together all of the previous routes. Although a number of things were left unexplained, none of them were important or unguessable enough to bother me.

The problem with Rewrite is that there just weren't many scenes or events which truly impressed me. And for every one that did, there was also a scene earlier in the game which dragged on too long or outright bored me. It's hard to explain why, but I think the best way to put it is: there was definitely enough detail in the game to fill up the time in which I played it, but not much more than that.

Score: 8.5/10

Polarization: (+1/-1)

This pretty much comes down to your personal taste for the aforementioned action tropes and tragedy tropes. If they don't bother you at all, the game will feel more original and complex than it did for me. But even if you're sick of them, everything else about the game is good so it shouldn't be too hard to put up with it.

Routes/Endings Played: All 7 routes, all bad endings, and the oppai ending.

See this post for my opinion of the fandisc.