Amaterasu Blog


Natsuyume Nagisa Review

A moege with a surprisingly decent story. It's always nice when that happens.

The first several routes are mostly slice-of-life with a reasonably cute girl, with some fantasy/magic thing eventually showing up to either cause or solve a problem. Although the routes aren't particularly deep or complex, none of them overstay their welcome. Even the bad ending for not getting a route is worthwhile. Protag is rarely hetare or donkan (despite having amnesia!), and I found all of the heroines and other characters were entertaining or at least likeable. The comedy also worked well enough that I laughed regularly.

The fantasy elements seem arbitrary and disconnected for a long while (which may cause plausibility issues at first), and it's not even clear that there is a serious plot until the true route or Maki's ending, but once it gets going it's quite good. Many reveals you'll vaguely know the gist of in advance, but the details are always a legitimate surprise. By the end of it everything makes perfect sense, and the conclusion is bittersweet but satisfying. Overall, nothing really blew my mind, but there were a lot of things I liked and nothing I disliked.

Score: 8/10

Polarization: Low (-1)

Opinions on this one will probably sit comfortably between "it's just a moege" and "it's a good moege".

Routes/Endings Played: All.