Amaterasu Blog

23Nov/119

Ikusa Megami Zero Review

Here we have a traditional medieval fantasy story with some JRPG gameplay thrown in for good measure. And it is quite good.

Let's get the bad stuff out of the way first. Most of the characters are not particularly deep or interesting. Some of the plot twists were rather obvious. A significant number of details were given either incomplete or convenient explanations.

The good news is that the main plot is actually very clever and interesting. The protagonist definitely felt like a relatively normal human who, through some very unfortunate events, rose to the level where he could literally fight gods and goddesses and affect the history of the entire world, and as a result I genuinely cared about seeing what happened to him and helping him defeat the bosses (especially the final one). Also, every important plot thread got its fair share of closure by the end, and it always felt either satisfying or sad when it did (even when it was quite obvious what would happen).

Although the first chapter was a slow start (for good reason), after that the plot moves pretty quickly, making it easy to focus on the positives mentioned above. The gameplay also does a nice job of not dragging out, except for a handful of deliberately hard boss fights which were quite satisfying to beat. Last but not least, it did feel like significant effort was put into fleshing out the fictional world, which (like in any other decent fantasy story) helped in a lot of ways.

Score: 8.5/10

Polarization: (+0.5/-2)

First, some people might have a strong positive or negative opinion on the gameplay. I can't tell you how good or bad it is by any objective standards, because I don't play JRPGs.
Second, several event cgs and character designs are comically stripperiffic (sometimes even topless). And there are forty-one lengthy sex scenes.
Third, if you've played any other Ikusa Megami games before this one, you probably know the biggest spoilers already.
All of these might be pluses or minuses to different people.

Routes/Endings Played: Mostly Linear, did not attempt to get all alternate branches and sidequests, about 80-90% completion.

Comments (9) Trackbacks (0)
  1. Are you that one girl that was playing this game out loud in my networking class?

  2. I’m a guy, I never played this at school, my laptop is always muted at school when I do run a VN, I have not taken any networking classes yet, and I won’t be in this country when I do (senior year study abroad, yay). So no, definitely not me.

  3. Good to see you enjoyed it. Good to see also that you liked Serikas struggle, as at the core IM series mostly about Serika and his journey, Ekuria being probably the second most important character. Now go play Verita and see some more conclusions to plotlines that were left hanging and more of what Serikas actions did and will cause. altough you might to want to play the Genrin games to get Louis&Ekurias backstory who are basically the other protags in Verita, altough they are not as essential to play as Zero to understand some parts of Veritas plot. (I still have yet to play Genrins myself). random note: Most of Eushullys games happen in the same world so each game adds to worlds mythology, but only IM/Genrin games are llinked with them belonging to the Battle-goddess line of events.

  4. Thanks to vndb I was actually well aware of the Genrins’ significance so yes I plan on reading those before Verita if I ever get around to more Ikusa Megami stuff.

  5. on some note: the first Genrin game is ancient and pretty average, there nice summary novel of it, so it could be wiser to read just it when you get there (actually I read that, and found it nicely doing it job). the second Genrin is pretty good from what I hear so didn’t read the summary novel of it, so its kinda on my backlog to play at some point, altough the final conclusion ofcourse is spoiled by Verita, but lot of inbetween events not.
    Also Eushully is right now remaking the first IM (it’s pretty much confirmed unofficially, so just official confirmation is pending). so it might be wise to wait for that before going to IM1/2 (well the announcement will probably be out before you return to this series)
    ok now I quit here, before I start to ramble too much about various things.

  6. Very good intel. Thanks.

  7. because everybody loves maps: http://img824.imageshack.us/img824/2265/raublach.jpg (minor spoiler warning of verita, so ignore the map at top right)
    if people interested here’s map (as shown in Veritas guide book). it has also the areas marked where each Eushully game that takes place in same world happens

  8. I figured you’d find it about an 8 or 8.5. As a whole that’s a pretty good rating for it too. My 10 is one of the few personal votes I’ve given, I just loved Celica and how much time had spanned from the beginning of the game to the end. I forget what me and Meta figured it out to be before, but it was close to 230 years….I think?

    Regardless, this is an accurate review for anyone interested in this game.

  9. yeah, the score is pretty dependant on how much you manage to care about Serikas struggle. also how the timespans is another reason why to like it as much, and how some events centuries ago can have effect on the present events.

    also the time that elapsed during IMZ was 178 years. the timeskip between Zero and Verita is 332 years and Verita takes place over 143 years. while IM1 last around 1 year. also Genrin1&2 take around 12 years, with there being around 4 year timeskip between G1 & G2 if I remember correctly. also if I remember right year in Eushully-verse is bit longer than ours, same goes for the length of day. timewise Meishoku no Reiki happens between IMZ and Genrin1, while Tayuta, Kamidori and Himegari all happen during Veritas timespan. upcoming Soukoku may or may not connect to Eushully-verse, depending how you might read the information available so far.


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