Amaterasu Translations

Amaterasu Translations => General => Topic started by: Ixrec on September 28, 2009, 07:51:04 pm

Title: Sekien no Inganock: General Discussion
Post by: Ixrec on September 28, 2009, 07:51:04 pm
This thread is for discussion regarding anything and everything about the visual novel Sekien no Inganock.

Since we're going to want a thread for this sooner or later anyway.

At the moment, the issue that prompts me to make this is that we have decided we need a new image editor. The current two simply aren't as fast, reliable and online as we'd like. For CC it was fine, but for Inganock, and more so in the future if we want to do something which requires far more image editing (Baldr Sky comes to mind), superior performance will be needed, so I'd like to deal with this now while it's not mission-critical.

Nagato edit: We've found someone that I'm pretty confident about who will be handling the image editing.
Title: Re: Sekien no Inganock: General Discussion
Post by: Sheeta on September 29, 2009, 06:15:02 am
Quote
...and more so in the future if we want to do something which requires far more image editing (Baldr Sky comes to mind)

In before 568786 'OMG YOU GUYS MIGHT DO BALDR SKY NEXT?! OMFG!' posts XD
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on September 29, 2009, 11:42:29 am
Quote
In before 568786 'OMG YOU GUYS MIGHT DO BALDR SKY NEXT?! OMFG!' posts XD

Especially funny since all the intelligent lurkers have known that's a serious possibility for ages.

Also RoXaS joined yesterday, so this issue may already be dealt with. We'll see how quickly he can do the Inganock menus.
Title: Re: Sekien no Inganock: General Discussion
Post by: izmosmolnar on September 29, 2009, 08:54:27 pm
All the best! Sekien no Inganock and Yaminabe Aries are the two projects I'm looking forward the most!
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on September 30, 2009, 09:51:50 am
The name/locution list we're currently working from:

http://code.assembla.com/ixrecSnItl/subversion/nodes/Name%20and%20Locution%20List.txt

You may have to change your browser's Japanese encoding to SJIS to view this properly.

Many things on this list have been edited several times and probably will continue to be, perhaps even long after they're first used in the project (warning to all partial patch users: we may even change stuff after an official patch).
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on September 30, 2009, 03:33:24 pm
Sorry for the belated announcement.

The Inganock translation starts today (and statistics are already up).
Title: Re: Sekien no Inganock: General Discussion
Post by: X-Calibar on October 01, 2009, 05:13:07 pm
Ooooh, good news... Even started a day early!
Title: Re: Sekien no Inganock: General Discussion
Post by: Xfactor on October 02, 2009, 08:41:57 pm
Cant wait for this to be translated
Title: Re: Sekien no Inganock: General Discussion
Post by: Usagi on October 03, 2009, 02:45:50 pm
After that wiil be new polling? Or.. Baldr Sky right away?  ;D
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on October 04, 2009, 01:14:10 am
After that wiil be new polling? Or.. Baldr Sky right away?  ;D

Good question. I've actually wanted to mention this publicly for a while now.

I've edited the voting rules (http://amaterasu.is.moelicious.be/blog/?p=62) quite a bit since the last poll. Though there are a lot of changes, the most important one is probably this:

Quote
[There will be no poll if] I play a game and give it a perfect score of 10/10. If I find something *that* awesome, democracy be damned, I'm tling it (some of you may recall my "I'll tl this if it's the last thing I do" post in the old forums after finishing Cross Channel). The games I currently think might have a shot at this are MuvLuv Alternative, Forest, YU-NO, and Saihate no IMA, all of which I intend to play at some point (probably in that order).

I'm going to be reading YU-NO after I finish Baldr and Narcissu, so this may happen.

However, per other rules that were around during the last poll, any project that long I'd split up into pieces (talked to someone who played YUNO and he came up with three roughly equal parts) and between each part work on something else. That something else would then be decided by poll and may in fact be Baldr Sky.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on October 09, 2009, 10:54:04 pm
Chapter 4 ought to be finished by October 18th, unless I find some excuse to take a day off. The first third partial patch should therefore be out not long after. Since all locutions have been successfully standardized thus far, I cannot imagine any reason why it would not be released.
Title: Re: Sekien no Inganock: General Discussion
Post by: Mac Arrowny on October 10, 2009, 11:09:20 am
What does "Sekien no Inganock" mean anyway?
Title: Re: Sekien no Inganock: General Discussion
Post by: kViN on October 10, 2009, 01:00:25 pm
What does "Sekien no Inganock" mean anyway?
The pleasure of cumming inside a catgirl.
Title: Re: Sekien no Inganock: General Discussion
Post by: Raide on October 10, 2009, 01:35:45 pm
Quote
What does "Sekien no Inganock" mean anyway?
Inganock of the Brightest Flame.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on October 10, 2009, 01:37:16 pm
What does "Sekien no Inganock" mean anyway?

赫炎のインガノック Sekien no Inganock

赫 = brilliant, shining, glowing, etc
炎 = flame
インガノック = Inganock, a fictional name with no inherent meaning

The translation of the title I've chosen to use is "Inganock of the Brightest Flame."
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on October 16, 2009, 09:07:34 am
please don't bother with my 1st post
about Rita - Adenium, any plan to translate and romanizate it?
if the team do or already did, could you post at this thread? :)
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on October 16, 2009, 10:17:26 am
please don't bother with my 1st post
about Rita - Adenium, any plan to translate and romanizate it?
if the team do or already did, could you post at this thread? :)

Of course. In fact, since I'll be taking most of this Saturday off for real life reasons, I'll try to cram in the song tl then. Most likely it'll just be text like with the CC ED unless we miraculously stumble upon someone who can actually complete a karaoke sub.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on October 16, 2009, 10:32:58 am
just being .txt is fine
I can't ask for much since it's been thankful to me
yesterdays CC, now sekien :p

unless if you guys want to make a PERFECT patch also that miracle does happen :D
Title: Re: Sekien no Inganock: General Discussion
Post by: Raide on October 17, 2009, 02:13:11 am
Quote
インガノック = Inganock, a fictional name with no inherent meaning
Because of WAB or specifically Shikokku no Sharnoth's reference to H.P. Lovecraftian materials, it was suggested that the name of Inganock came from H.P. Lovecraft's Dreamland's City of Inquanok (http://everything2.com/title/Inquanok). Though only in the name not the concept.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on October 22, 2009, 01:59:50 am
Since we forgot to put a walkthrough in the partial patch, here it is (ch1-4 at least):

Chapter 1: The Sky, There Are Two Suns
01. Ati
02. Gii
03. Arm
04. Salem
05. Mask
06. Kia
07. Ati
08. Gii
09. Arm
10. Kia
11. Salem
12. Mask
13. Gii
14. Mask
15. Arm
16. Salem
17. Mask
18. Arm
19. Ati
20. Kia
21. End

(Choice) Hold out hand


Chapter 2: And Now, A Fairy Tale
01. Arm
02. Iru
03. Kia
04. Ati
05. Arm
06. Gii
07. Iru
08. Mask
09. Kia
10. Ati
11. Gii
12. Mask
13. Arm
14. Mask
15. Gii
16. Iru
17. Kia
End


Chapter 3: This Sound, Surely If I Play It...
01. Dorothy
02. Kia
03. Arm
04. Mask
05. Gii
06. Kerkan
07. Gii
08. Kerkan
09. Mask
10. Dorothy
11. Arm
12. Arm
13. Gii
14. Kerkan
15. Kia
16. Dorothy
17. Mask
18. Kia
End

(Choice) Grasp it (or something similar, exact wording doesn't matter)


Chapter 4: A Mirror, Even If It Reflects Nothing...
01. Arm
02. Gii
03. Arm
04. Automaton
05. Ati
06. Kia
07. Gii
08. Arm
09. Mask
10. Arm
11. Mask
12. Kia
13. Ati
14. Automaton
15. Gii
16. Kia
17. Automaton
18. Mask
End

(Choice) Hold out hand
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 05, 2009, 03:19:27 pm
Two major announcements:

1) The second partial patch release has been cancelled. This is partly because of extreme technical difficulties and partly because we want to give the entire script a complete re-editing before making another official release. The final release will probably be delayed by at most a week (probably less) in order to do that.

2) I have now reviewed YUNO and given it a perfect 10, but because it remains unknown whether Phar will commit to the project I am effectively the backup translator. Again, whatever happens, the poll's winner will get translated (barring disqualification for some other reason).
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 05, 2009, 03:26:00 pm
please don't bother with my 1st post
about Rita - Adenium, any plan to translate and romanizate it?
if the team do or already did, could you post at this thread? :)

Of course. In fact, since I'll be taking most of this Saturday off for real life reasons, I'll try to cram in the song tl then. Most likely it'll just be text like with the CC ED unless we miraculously stumble upon someone who can actually complete a karaoke sub.

On the off chance anyone cares, I recently found the time to translate lyrics to both the OP and ED of Inganock, so those will be in the complete patch.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on November 08, 2009, 06:25:39 am
great rec.
it's hard to understand what is Rita sing with my lousy japanese. XD
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 08, 2009, 12:55:47 pm
great rec.
it's hard to understand what is Rita sing with my lousy japanese. XD

I can't understand significant portions of most songs even with my Japanese :P (my crappy hearing is part of why I never tried fansubbing).
Title: Re: Sekien no Inganock: General Discussion
Post by: Zex on November 17, 2009, 10:58:23 pm
Just wanted to say congratulations on getting the final chapter translated, and thanks for the time and dedication that was put into translating this.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 17, 2009, 11:22:30 pm
Just wanted to say congratulations on getting the final chapter translated, and thanks for the time and dedication that was put into translating this.

Welcome, but we're not done yet. Save the real thanks for when you see the patch that does not suck.
Title: Sekien no Inganock: General Discussion
Post by: Wasabixi on November 18, 2009, 04:38:39 pm
I can't believe the day when I have to create a user name just for the sake of posting a message would come.

In any case, I don't know whosoever just said this game is not awesome, i think his/her taste is bad.
Although the art style and the VA is a little bit on the downside, the rest is mind blowing. I haven't play a game this good for a while. I must say I had a nice surprise (the last one being Sengoku Rance).
Title: Re: Sekien no Inganock: General Discussion
Post by: Nagato on November 18, 2009, 05:25:49 pm
Wasabixi: I moved your post to the discussion thread (previous thread was the reporting thread). I'm glad you're enjoying it. :)
Title: Re: Sekien no Inganock: General Discussion
Post by: Wasabixi on November 19, 2009, 03:27:06 am
I didn't realize it was, sorry about that.
Title: Re: Sekien no Inganock: General Discussion
Post by: Sundae on November 19, 2009, 06:45:48 am
Maybe I should calm myself...
checking the site every hour to find the patch  ::)

anyway, good work guys! (and girls?)
and thank you  ;)
Title: Re: Sekien no Inganock: General Discussion
Post by: Nagato on November 19, 2009, 08:52:44 am
The patch probably won't be ready for another week or two so you can hold off on the F5 key.
Title: Re: Sekien no Inganock: General Discussion
Post by: Sundae on November 19, 2009, 08:54:01 am
Though I'll still press f5 on the nomination page  ;D
Title: Re: Sekien no Inganock: General Discussion
Post by: Zex on November 19, 2009, 01:05:37 pm
Just wanted to say congratulations on getting the final chapter translated, and thanks for the time and dedication that was put into translating this.

Welcome, but we're not done yet. Save the real thanks for when you see the patch that does not suck.
I'll be sure to thank you guys then, too. Until then, though, I'll be fervently waiting!
Title: Re: Sekien no Inganock: General Discussion
Post by: Kabocha on November 21, 2009, 09:32:35 pm
Thank you for translating this.  Seriously.  I find everything about it incredibly attractive, and am fully looking forward to it.  My hype-o-meter is up there with Tsukihime on this one.  Which was a big deal for me (first VN I ever read).  Anyways, I think you guys are great.  That is all.

On a side note...I find myself extremely attracted to Ati.  Does this constitute a furry fetish? >_>

P.S. I'm also looking forward to Cross Channel, just bought it so waiting on it too.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 21, 2009, 09:35:51 pm
On a side note...I find myself extremely attracted to Ati.  Does this constitute a furry fetish? >_>

It does not. Catgirls do not equal cats. Also, catgirls > girls. There is nothing wrong with liking them.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kabocha on November 21, 2009, 09:38:39 pm
Well that's a relief.  And I'll definitively agree with catgirls> girls.  Seriously, I think I've seen the light.
Title: Re: Sekien no Inganock: General Discussion
Post by: X-Calibar on November 22, 2009, 12:56:00 am
With the huge turnout for nomination polls I think it might be easy to lose sight of the gem Amaterasu Translations is waving in our face...

(http://i4.photobucket.com/albums/y133/X-Calibar/ing_chara2.jpg)

Been anticipating this one ever since I was AWESTRUCK that it won!
Really, that feeling doesn't happen too often!

[...tried the partial patch, was absorbed by the interesting setting; stopped early so I could enjoy the entirety at once  :-*]
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 22, 2009, 12:59:30 am
[...tried the partial patch, was absorbed by the interesting setting; stopped early so I could enjoy the entirety at once  :-*]

No wai, that's exactly what my best friend did.

But thanks for bringing it back up again. I'm convinced the reediting we're doing is improving the quality a lot. Should be noticeably better than the partial you played.
Title: Re: Sekien no Inganock: General Discussion
Post by: KoiNoDensetsu on November 22, 2009, 05:19:13 am
Anyone want to tell me what is so great about this?  The artstyle doesn't appeal to me, but if it's supposed to be epic, I might check it out.
Title: Re: Sekien no Inganock: General Discussion
Post by: Echoman on November 22, 2009, 05:20:07 am
Someone else said that, but I like the art style, personally...
Title: Re: Sekien no Inganock: General Discussion
Post by: TeRu_ToPpA_GuRrEn_YuUgIkO on November 22, 2009, 05:33:26 am
hell ya man that art is awesome i mean look at that cute blonde girl if i didnt know any better id say she was french because whoa man kawaii as fuck
Title: Re: Sekien no Inganock: General Discussion
Post by: X-Calibar on November 22, 2009, 11:13:09 am
^ lol... *facepalm*

Anyways,
Quote
Anyone want to tell me what is so great about this?
In very broad terms, it's a serious, very colorful (figuratively and literally) unique fantasy story.  An enjoyable glance into the city/world where Inganock takes place. 
Too often I look at a title and say, "that looks just like...", and I can name a couple of games or shows.  Sekien no Inganock doesn't fit the standard mold, and I find that refreshing.

The music is not generic, and fits the world quite well.  I might compare it to a futuristic urban Utawarerumono, from a quick reflection.
Here are a few music samples you can preview by hitting the play button  :
http://www.4shared.com/file/128747217/43fd2304/ing_bgm01.html
http://www.4shared.com/file/128747232/1a1b509/ing_bgm02.html
http://www.4shared.com/file/128747252/57fb128f/ing_bgm03.html

The art is unique and it suits my imagination.  Maybe I could try comparing it to the anime Gankoutsou.
(http://i4.photobucket.com/albums/y133/X-Calibar/stuf/inganock-screens.jpg)

Until reading it, I can't really say more.

Title: Re: Sekien no Inganock: General Discussion
Post by: KoiNoDensetsu on November 22, 2009, 11:30:28 am
I really like the top middle CG.  The art isn't that bad, I guess. (I just usually don't like more gothic styles)  Maybe I'll check it out if I run out of VNs to play.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kabocha on November 22, 2009, 02:01:38 pm
Personally, the art is a big seller for me, which is rare.  It just looks so unique and it really pulls me in.  That and the setting is very interesting as well.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on November 22, 2009, 04:09:52 pm
okay....
spoiler below....maybe


I finished chap 1 last night
and one thing shocked
owh sh.t, I can't belive she's male!
Title: Re: Sekien no Inganock: General Discussion
Post by: Echoman on November 22, 2009, 11:16:50 pm
What?  o.o
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 22, 2009, 11:17:27 pm
What what?
Title: Re: Sekien no Inganock: General Discussion
Post by: Echoman on November 22, 2009, 11:21:25 pm
edit: oh, I didn't see the white text until I quoted it >_>
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on November 22, 2009, 11:29:42 pm
ah sorry
I forgot to change the font

rec, finished with rita - adenium lyrics?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 22, 2009, 11:30:24 pm
ah sorry
I forgot to change the font

rec, finished with rita - adenium lyrics?

If you mean lyrics tls yes I got them done ages ago, you can prolly go snatch them from the svn.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on November 22, 2009, 11:57:16 pm
I haven't played the game yet but i'm wondering is it more like Cross Channel or like traditional eroges where the ending and what heroine you get is based on what choices you make.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 22, 2009, 11:58:05 pm
Inganock is linear.

Cross Channel is linear in parts but branched in others, in that you must complete all branches to reach the linear ending.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on November 23, 2009, 12:09:25 am
Inganock is linear.

Cross Channel is linear in parts but branched in others, in that you must complete all branches to reach the linear ending.

So thers only one path to follow, no bad ends or anything?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 23, 2009, 12:27:17 am
Inganock is linear.

Cross Channel is linear in parts but branched in others, in that you must complete all branches to reach the linear ending.

So thers only one path to follow, no bad ends or anything?


There are bad ends, but they're short and really easy to avoid if you read the instructions.

Yes, the game gives you unavoidable instructions. Most people somehow fail to read them.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on November 23, 2009, 12:30:31 am
Inganock is linear.

Cross Channel is linear in parts but branched in others, in that you must complete all branches to reach the linear ending.

So thers only one path to follow, no bad ends or anything?


There are bad ends, but they're short and really easy to avoid if you read the instructions.

Yes, the game gives you unavoidable instructions. Most people somehow fail to read them.

Well that's starnge anyway that was nice to know, it'll be useful information for when the full patch comes out and I play the game.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on November 23, 2009, 12:55:17 am
um... I can't find the lyrics rec
asembla.com right?
Title: Re: Sekien no Inganock: General Discussion
Post by: Nagato on November 23, 2009, 01:12:16 am
Adenium lyrics (http://code.assembla.com/ixrecSnItl/subversion/nodes/Adenium Lyrics.txt?_format=raw). Set your encoding to Shift-JIS to view the Japanese.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kouji on November 23, 2009, 01:30:15 am
thanks rec, nagato

I seek that lyrics almost a year XD

btw the lyric's great
Title: Re: Sekien no Inganock: General Discussion
Post by: the_paper on November 30, 2009, 08:08:54 am
Apologies if this has been asked before or is in the wrong thread, but does anyone know for sure if the current patch works with the demo (available on Getchu) (http://www.getchu.com/soft.phtml?id=457645)  or not? I'm thisclose to buying a copy, but I'd really like to give it a test run first, since I've never played a Liarsoft game before and am curious.
Title: Re: Sekien no Inganock: General Discussion
Post by: Raide on November 30, 2009, 09:55:54 am
thepaper: You can just *cough* download the full game, install the trial, and see if it's worth it to buy the copy or not. A symbolic type of purchase.
Title: Re: Sekien no Inganock: General Discussion
Post by: KoiNoDensetsu on November 30, 2009, 10:07:34 am
thepaper: You can just *cough* download the full game, install the trial, and see if it's worth it to buy the copy or not. A symbolic type of purchase.

Um, I'm pretty sure the_paper is just asking whether the patch works with the (legal) Japanese demo...
Title: Re: Sekien no Inganock: General Discussion
Post by: Balcerzak on November 30, 2009, 10:27:38 am
Apologies if this has been asked before or is in the wrong thread, but does anyone know for sure if the current patch works with the demo (available on Getchu) (http://www.getchu.com/soft.phtml?id=457645)  or not? I'm thisclose to buying a copy, but I'd really like to give it a test run first, since I've never played a Liarsoft game before and am curious.
The trial appears to use completely different scripts than the main game, as I just saw Randolph appear in the first 30 pages or so of text (way earlier than you meet him in the main game).  Additionally the placement of the speaker tags is different, and there may be some other technical differences I'm not going to bother looking into.
If you tried patching it anyways, while the English exe replacement works, and translates the interface and config menu as per normally, the scripts remain in Japanese.  This is not surprising.

Long story short, the trial is not supported.

Edit: Actually, on closer inspection, CTRL-ing through it a bit more, I think it's possible the trial just seems to be Chapter 5...  which wasn't translated in the first partial release.  Replaceing the script folder with updated scripts I can get the trial working, though the formatting is a little messed up.

Long story remains short, the trial is not supported.
Title: Re: Sekien no Inganock: General Discussion
Post by: the_paper on November 30, 2009, 06:23:47 pm
Ohhhh, well that's interesting. Thanks for investigating for me. I'll be sure to give it a try and report back when you finish the patch for Chapter 5.
Title: Re: Sekien no Inganock: General Discussion
Post by: Sundae on November 30, 2009, 06:43:45 pm
There will never be patch for chapter 5. They will release the full patch soon :P
Title: Re: Sekien no Inganock: General Discussion
Post by: the_paper on November 30, 2009, 07:24:19 pm
There will never be patch for chapter 5. They will release the full patch soon :P

>_<  I did mean the next patch that included Chapter 5.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 07, 2009, 05:35:43 pm
Partial patch for ch1-8 is out. The usual link:
http://amaterasu.is.moelicious.be/index.php?page=downloads
Title: Re: Sekien no Inganock: General Discussion
Post by: KoiNoDensetsu on December 07, 2009, 05:40:54 pm
It's great to see another project near completion.  Thanks, Ammy. ;)  I would play this now if I wasn't so busy with classes and kanji grinding.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 07, 2009, 05:44:58 pm
In other news, I thought you should know that I liked the KGNE characters in MLA so I'm pretty much guaranteed to read that at some point out of personal interest even if I don't read it as a poll finalist.
Title: Re: Sekien no Inganock: General Discussion
Post by: AQZT on December 07, 2009, 06:30:30 pm
In other news, I thought you should know that I liked the KGNE characters in MLA so I'm pretty much guaranteed to read that at some point out of personal interest even if I don't read it as a poll finalist.
So does that mean that you are done with MLA?
Title: Re: Sekien no Inganock: General Discussion
Post by: Zagger on December 07, 2009, 06:42:06 pm
Partial patch for ch1-8 is out. The usual link:
http://amaterasu.is.moelicious.be/index.php?page=downloads

So Ixrec, is this patch fully edited?
Title: Re: Sekien no Inganock: General Discussion
Post by: KoiNoDensetsu on December 07, 2009, 06:49:25 pm
In other news, I thought you should know that I liked the KGNE characters in MLA so I'm pretty much guaranteed to read that at some point out of personal interest even if I don't read it as a poll finalist.

If you liked the characters MLA, then you'll probably also really like KGNE.  KimiNozo is known for it's great, realistic characters. (Then again, I don't know how they were portrayed in MLA.  But I'm sure they kept most of their original personality. ;))  Hopefully, you end up liking it enough to translate it someday.
Title: Re: Sekien no Inganock: General Discussion
Post by: toruhideo on December 07, 2009, 07:07:17 pm
In other news, I thought you should know that I liked the KGNE characters in MLA so I'm pretty much guaranteed to read that at some point out of personal interest even if I don't read it as a poll finalist.

Well, I don't think liking them in MLA means that much, I also liked them in MLA, but I hated them in KGNE. I just hate KGNE in general. Can't believe the same staff made the really fantastic Muvluv series.

Haven't played Kimi ga Ita Kisetsu yet but maybe I'll try it when they eventually release the remake.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 07, 2009, 07:30:41 pm
Partial patch for ch1-8 is out. The usual link:
http://amaterasu.is.moelicious.be/index.php?page=downloads

So Ixrec, is this patch fully edited?

I've been through all the chapters myself, but since 6-8 needed practically no work at all we didn't bother waiting for the other editors to catch up (irl issues hit most of them)
Title: Re: Sekien no Inganock: General Discussion
Post by: KoiNoDensetsu on December 07, 2009, 07:50:41 pm
In other news, I thought you should know that I liked the KGNE characters in MLA so I'm pretty much guaranteed to read that at some point out of personal interest even if I don't read it as a poll finalist.

Well, I don't think liking them in MLA means that much, I also liked them in MLA, but I hated them in KGNE. I just hate KGNE in general. Can't believe the same staff made the really fantastic Muvluv series.

Haven't played Kimi ga Ita Kisetsu yet but maybe I'll try it when they eventually release the remake.

I don't know how much you have played of KGNE, but I would find that extremely odd that they would change the personalities so much that you would hate them in one game and love them in another. (it is a cameo)
Title: Re: Sekien no Inganock: General Discussion
Post by: Zagger on December 07, 2009, 07:57:09 pm
Partial patch for ch1-8 is out. The usual link:
http://amaterasu.is.moelicious.be/index.php?page=downloads

So Ixrec, is this patch fully edited?

I've been through all the chapters myself, but since 6-8 needed practically no work at all we didn't bother waiting for the other editors to catch up (irl issues hit most of them)

Ok, thanks a lot, guess i´ll start reading it now since i need to get my mind off umineko 5 :3
Title: Re: Sekien no Inganock: General Discussion
Post by: Sundae on December 07, 2009, 08:40:10 pm
EDIT: I didn't realize that there's a walkthrough in the patch  :-X
fail me
Title: Re: Sekien no Inganock: General Discussion
Post by: Zex on December 08, 2009, 11:39:08 am
Yay more chapters.

Much love <3
Title: Re: Sekien no Inganock: General Discussion
Post by: AirWick on December 08, 2009, 04:29:33 pm
Thanks for the patch. I'm up to chapter 5 and I'm enjoying the game so far. One quick question. Does it really matter what order you go through the character's thoughts? If it does matter, can someone update that walkthrough? Or post the rest of it?

Admin edit: walkthrough's in the patch, order doesn't matter as long as you find some way to get enough of them to unlock the third choice in that chapter or get all of them just to have read all the little hints provided.

Edit: Ah-ha. Did not catch that. Thanks a bunch.
Title: Re: Sekien no Inganock: General Discussion
Post by: KLoWn on December 09, 2009, 08:15:10 am
I got a quick question, not about the patch, but about the game itself.

Is half the cast supposed to lack voice acting? Or is that just some problem i have with my copy of the game?
At first i thought it was only the main cast that had VA's, and that the minor ones were just left without 'em, but now im in chapter 3 and Kia suddenly doesn't have a voice anymore =/  That kinda got me wondering.

Thnx in advance.

*Edit*
Ati ain't got no voice either it seems =X
Title: Re: Sekien no Inganock: General Discussion
Post by: Nagato on December 09, 2009, 11:24:11 am
Nothing is wrong with your game, the game just doesn't have voice acting half of the time.
Title: Re: Sekien no Inganock: General Discussion
Post by: Gavotte on December 12, 2009, 03:32:18 pm
I wish to have a pet Ati.
Title: Re: Sekien no Inganock: General Discussion
Post by: vumvt on December 13, 2009, 05:42:46 am
I wish to have a pet Ati.

You sicko! :o
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 13, 2009, 12:34:14 pm
I wish to have a pet Ati.

You sicko! :o

What's wrong with that <___<
Title: Re: Sekien no Inganock: General Discussion
Post by: mahou on December 13, 2009, 03:02:44 pm
Ati would tear you to shreds before she became your 'pet'. And in the context of Inganock they're not even classified as 'animals', but 'fantastic mutants' which are just mutated humans, so having Ati as a pet is like having another human as a pet which is wrong.  I suppose having a 'beast' type like Wendigo as a pet would be more acceptable though; assuming you're evil ;p
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 13, 2009, 04:52:57 pm
Many Monsters seem to qualify as pets (notably Engine Spirits and Mies' crow), humans/Mutants do not, and Creatures aren't even treated as living things so they don't either.

So yeah, you're prolly correct about Ati.
Title: Re: Sekien no Inganock: General Discussion
Post by: mahou on December 13, 2009, 05:17:18 pm
So Ixrec how's the VN reading going, or is it not really going since you're still busy with Inganock patch?

Any first impressions on future translation candidates?
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 13, 2009, 05:41:08 pm
Ati would tear you to shreds before she became your 'pet'. And in the context of Inganock they're not even classified as 'animals', but 'fantastic mutants' which are just mutated humans, so having Ati as a pet is like having another human as a pet which is wrong.  I suppose having a 'beast' type like Wendigo as a pet would be more acceptable though; assuming you're evil ;p

but, she's so cute that you just want to take her home and pet her =P
Title: Re: Sekien no Inganock: General Discussion
Post by: mahou on December 13, 2009, 05:58:10 pm
But why pet? Why not wife? Just out of respect to the character. In all serious I don't really care, but I enjoying spouting nonsense every now and again, keeps me sane ironically. Though is it really nonsense when it holds some truth?
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 13, 2009, 06:11:56 pm
But why pet? Why not wife? Just out of respect to the character. In all serious I don't really care, but I enjoying spouting nonsense every now and again, keeps me sane ironically. Though is it really nonsense when it holds some truth?

lol, i'm just kidding around too so there's no need to worry. All the characters in Ignarock look cute, but no I swore never to join into that game of making chracters your waifus <____<
Title: Re: Sekien no Inganock: General Discussion
Post by: mahou on December 13, 2009, 06:22:32 pm
No kidding, and i'd say this is the example of no return: http://www.smh.com.au/digital-life/games/its-the-unreal-wedding-of-the-year-20091126-jt2j.html (http://www.smh.com.au/digital-life/games/its-the-unreal-wedding-of-the-year-20091126-jt2j.html)

Not that I condemn him or anyone else who make decisions foreign to ones I myself would make, as long as it doesn't effect myself or anyone close to me.

Well I suppose I better stop going off topic xD
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 13, 2009, 06:36:21 pm
No kidding, and i'd say this is the example of no return: http://www.smh.com.au/digital-life/games/its-the-unreal-wedding-of-the-year-20091126-jt2j.html (http://www.smh.com.au/digital-life/games/its-the-unreal-wedding-of-the-year-20091126-jt2j.html)

Not that I condemn him or anyone else who make decisions foreign to ones I myself would make, as long as it doesn't effect myself or anyone close to me.

Well I suppose I better stop going off topic xD

lol, I'd condemn him, there's a difference between calling a girl from a game your Waifu online for funa dn actually marrying the girl. the latter is jsut plain creepy.

But I concur we should stop going offtopic as of now.
Title: Re: Sekien no Inganock: General Discussion
Post by: AQZT on December 13, 2009, 07:22:37 pm
No kidding, and i'd say this is the example of no return: http://www.smh.com.au/digital-life/games/its-the-unreal-wedding-of-the-year-20091126-jt2j.html (http://www.smh.com.au/digital-life/games/its-the-unreal-wedding-of-the-year-20091126-jt2j.html)

Not that I condemn him or anyone else who make decisions foreign to ones I myself would make, as long as it doesn't effect myself or anyone close to me.

Well I suppose I better stop going off topic xD
I feel sorry for the guy. He can't play any other dating sim/eroge/VNs lest he be caught cheating on his "wife" with other heroines   :D.
And getting back onto the topic of SnI, I have to say that at the beginning, I did not expect to like it. But then I played for 10 minutes and fell in love (no, not in THAT way.). TY Ixrec for translating this completely amazing VN.
Title: Re: Sekien no Inganock: General Discussion
Post by: Echoman on December 13, 2009, 09:17:25 pm
That guy who married his DS is probably just doing it for attention.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 13, 2009, 09:43:26 pm
That guy who married his DS is probably just doing it for attention.

He didn't marry his DS he married a chracter from the dating Sim Love Plus which was a game ON the DS.
Title: Re: Sekien no Inganock: General Discussion
Post by: AQZT on December 13, 2009, 10:26:19 pm
That guy who married his DS is probably just doing it for attention.

He didn't marry his DS he married a chracter from the dating Sim Love Plus which was a game ON the DS.
Well, this probably means I am going to play Love Plus when it comes out in English. I must see what kind of character in a game is good enough that someone in the real world MARRIED her...
Title: Re: Sekien no Inganock: General Discussion
Post by: Echoman on December 14, 2009, 01:43:56 am
Yeah, but the pictures really try to make it look like he married his DS...
Title: Re: Sekien no Inganock: General Discussion
Post by: mahou on December 14, 2009, 05:24:12 am
That guy who married his DS is probably just doing it for attention.

He didn't marry his DS he married a chracter from the dating Sim Love Plus which was a game ON the DS.
Well, this probably means I am going to play Love Plus when it comes out in English. I must see what kind of character in a game is good enough that someone in the real world MARRIED her...

Have a quick read of this:
http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1 (http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1)

I don't think it has anything to do with 'what kind of character', but instead what kind of person would be *insert word/phrase of choice* to become so 'involved' with an inanimate object.

Title: Re: Sekien no Inganock: General Discussion
Post by: Nemo on December 14, 2009, 06:59:23 am
That guy who married his DS is probably just doing it for attention.

He didn't marry his DS he married a chracter from the dating Sim Love Plus which was a game ON the DS.
Well, this probably means I am going to play Love Plus when it comes out in English. I must see what kind of character in a game is good enough that someone in the real world MARRIED her...

Have a quick read of this:
http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1 (http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1)

I don't think it has anything to do with 'what kind of character', but instead what kind of person would be *insert word/phrase of choice* to become so 'involved' with an inanimate object.
I love 2D like the next otaku, but that is definitly creepy.
On a slightly more related topic, I'd definitly not want Ati as a waifu ; not a fan of the whole "claws grinding your back" stuff. I'd rather have Kia, but that might be illegal nowadays. That makes me so sad.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 14, 2009, 04:47:12 pm
That guy who married his DS is probably just doing it for attention.

He didn't marry his DS he married a chracter from the dating Sim Love Plus which was a game ON the DS.
Well, this probably means I am going to play Love Plus when it comes out in English. I must see what kind of character in a game is good enough that someone in the real world MARRIED her...

Have a quick read of this:
http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1 (http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1)

I don't think it has anything to do with 'what kind of character', but instead what kind of person would be *insert word/phrase of choice* to become so 'involved' with an inanimate object.
I love 2D like the next otaku, but that is definitly creepy.
On a slightly more related topic, I'd definitly not want Ati as a waifu ; not a fan of the whole "claws grinding your back" stuff. I'd rather have Kia, but that might be illegal nowadays. That makes me so sad.
Yea I know i told all my firends about it when I first heard about it jsut ebcause of how hilarious i felt it was

Ati is still cuter though <___<
Title: Re: Sekien no Inganock: General Discussion
Post by: Xapheron on December 18, 2009, 09:07:46 am
That guy who married his DS is probably just doing it for attention.

He didn't marry his DS he married a chracter from the dating Sim Love Plus which was a game ON the DS.
Well, this probably means I am going to play Love Plus when it comes out in English. I must see what kind of character in a game is good enough that someone in the real world MARRIED her...

Have a quick read of this:
http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1 (http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html?_r=2&pagewanted=1)

I don't think it has anything to do with 'what kind of character', but instead what kind of person would be *insert word/phrase of choice* to become so 'involved' with an inanimate object.


How many screws need to get loose or what kind of stuff do you have to be smoking to do something like that....man...well, one good thing is that such people's genes won't be passed on.
Title: Re: Sekien no Inganock: General Discussion
Post by: Shikiller on December 18, 2009, 12:42:22 pm
Stop the off-topic. There's a spam forum for that.
Title: Re: Sekien no Inganock: General Discussion
Post by: Echoman on December 18, 2009, 01:35:16 pm
Sorry x.x  Didn't even notice I wasn't in the spam forum.  (I tend to open all the updated threads in different tabs, and then check them one by one.)
Title: Re: Sekien no Inganock: General Discussion
Post by: kViN on December 19, 2009, 09:23:43 am
Now that the full patch has been released it's time to complain about how shitty this furry game was.
 
...at least that's what I would have said if the game ended at chapter 11. As a huge Ati fan what happened there was a big FUCK YOU slapped in my face; it even made me think for the first time that some sort of plot armor protecting my favourite characters wouldn't be that bad. Fortunately my rationality returned fast and reminded me that it doesn't matter how painful is to see somebody I like dying, watching them turned into a plot device is much worse. It didn't really help the fact that the latter part of the game is basically 'look at how awesome Kia is, everyone loves her and you should too', which made me end up hating her. 
But despite all of that, I thoroughly enjoyed the game and loved the ending. The last chapter is absolutely amazing in all the aspects that make this a great game, specially the art and the OST. Even though the game fails at the battle scenes (actually, it's more like it doesn't really try to make them epic or anything) due to Deus ex Machina, the final chapter still was absolutely awesome. Even the final fight didn't feel anticlimactic though the clown just suddenly disappeared. And the semi-open ending fits the game perfectly.
 
Pros: Ati, the art, the OST, original and interesting scenario, awesome characters.
Cons: Monster of the Week Syndrome, formulaic structure.
Title: Re: Sekien no Inganock: General Discussion
Post by: ZeroBlitz on December 19, 2009, 11:49:50 am
kViN: I don't know whether spoilers are allowed in this thread or not but did you really feel the need to reveal them so obviously and without warning? You could have attempted to phrase it in a more roundabout way so people that haven't finished wouldn't immediately realise what you're talking about.
Title: Re: Sekien no Inganock: General Discussion
Post by: Nagato on December 19, 2009, 12:00:43 pm
Edited his post. I haven't even finished it yet. :(
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 19, 2009, 02:15:07 pm
Well it looks like I jsut got spoiled >:(
Title: Re: Sekien no Inganock: General Discussion
Post by: kViN on December 19, 2009, 02:34:14 pm
Spoiler: Discussion threads tend to contain spoilers when full translations have been released.

Anyway, I'm sorry for you guys. Fortunately for you there isn't much to be spoiled in Inganock.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 19, 2009, 02:37:43 pm
For Cross Channel we had a separate Spoiler Discussion thread, that might be part of the issue this time.

Though since there's basically nothing to discuss without spoilers once a patch is out I see no reason to do that again. Still, please use spoiler tags until everyone's read it.
Title: Re: Sekien no Inganock: General Discussion
Post by: Balcerzak on December 19, 2009, 04:47:54 pm
Now that the full patch has been released it's time to complain about how shitty this furry game was.
 
Spoilers: Highlight to read:
...at least that's what I would have said if the game ended at chapter 11. As a huge Ati fan what happened there was a big FUCK YOU slapped in my face; it even made me think for the first time that some sort of plot armor protecting my favourite characters wouldn't be that bad. Fortunately my rationality returned fast and reminded me that it doesn't matter how painful is to see somebody I like dying, watching them turned into a plot device is much worse. It didn't really help the fact that the latter part of the game is basically 'look at how awesome Kia is, everyone loves her and you should too', which made me end up hating her. 
But despite all of that, I thoroughly enjoyed the game and loved the ending. The last chapter is absolutely amazing in all the aspects that make this a great game, specially the art and the OST. Even though the game fails at the battle scenes (actually, it's more like it doesn't really try to make them epic or anything) due to Deus ex Machina, the final chapter still was absolutely awesome. Even the final fight didn't feel anticlimactic though the clown just suddenly disappeared. And the semi-open ending fits the game perfectly.
 
Pros: Ati, the art, the OST, original and interesting scenario, awesome characters.
Cons: Monster of the Week Syndrome, formulaic structure.
Completely seconded on the huge bird the game flipped us there.  I think I heard the webnovels will clear up some of the lingering questions surrounding that as in my opinion having her just wandering the city completely neglected and ignored after she reverted was actually worse than if she had been killed off, and there had been some definite closure. (Killed Off For Real > Put On A Bus.)

That said, Kia was still handled well enough that I just couldn't bring myself to dislike her.  Must be the onii-san protector in me.  So glad she had no H; loli-petting scene was disturbing enough as it was.

Pros: Ati, Hopelessness.mp3, the general depressing and intriguing atmosphere, watching for subtle changes in the copypasta.
Cons: Deus ex Machina victory (every fight), interesting characters introduced one chapter and forgotten by the next (e.g. Sara Sentinel), the truth behind the 《Revival》 (we can argue this later perhaps).
Chapters ordered by awesomeness: 11>4>10>8>1>6>7>3>5>2≈9
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 19, 2009, 06:11:52 pm
Chapters ordered by awesomeness: 11>4>10>8>1>6>7>3>5>2≈9

I love how 12 is the only one missing.

As for the alleged "fuck you", I have to say that reaction screams of immaturity to me, and I'll just stop there. Yes, the webnovels do say more about it, but if you didn't think ch11 gave the matter sufficient closure I doubt you'll have a different opinion after reading the webnovels.
Title: Re: Sekien no Inganock: General Discussion
Post by: SilentShock on December 19, 2009, 06:33:32 pm
Hey there. I have a problem. Whenever I click on the game, it keeps on saying that I have a compiler problem thingy. How do I fix it?
Title: Re: Sekien no Inganock: General Discussion
Post by: Nagato on December 19, 2009, 07:15:51 pm
1) Make sure you properly installed the game. If the game was improperly installed then you see the compiler errors.
2) If the game is installed properly, uninstall the patch and try running it in Japanese. If it's still not working then see step 1 again.
3) Try installing it in Japanese locale if you haven't already.

Those are all I can think of right now. The patch is not standalone and will not work if the original files aren't present.
Title: Re: Sekien no Inganock: General Discussion
Post by: Balcerzak on December 19, 2009, 07:27:31 pm
Chapters ordered by awesomeness: 11>4>10>8>1>6>7>3>5>2≈9

I love how 12 is the only one missing.

As for the alleged "fuck you", I have to say that reaction screams of immaturity to me, and I'll just stop there. Yes, the webnovels do say more about it, but if you didn't think ch11 gave the matter sufficient closure I doubt you'll have a different opinion after reading the webnovels.
I couldn't figure out where to place 12, so I (in)conspicuously left it out.  It was very satisfying in some ways, yet left me feeling hollow and slightly confused in others.  If absolutely forced to rank it, it would probably snuggle in between Chapters 8 and 1, but I don't even know.

And I had no problem with Chapter 11.  The closure there was fine.  Re-opening the wound at the beginning of Chapter 12, and leaving it dangling was the kicker, in my opinion. I thought perhaps my use of trope names might have made this clear, but perhaps I failed at correctly delivering the point.  I have no problem with the content of what was done, in fact I absolutely loved it (see Chapter 11's position on my rankings), but rather I mainly take issue at its flawed denouement.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 19, 2009, 07:36:42 pm
Interesting, that makes a lot more sense. For me the bit in ch12 helped, because otherwise we wouldn't have the slightest idea what actually happened after that.
Title: Re: Sekien no Inganock: General Discussion
Post by: Raide on December 20, 2009, 01:21:16 am
Completely seconded on the huge bird the game flipped us there.  I think I heard the webnovels will clear up some of the lingering questions surrounding that as in my opinion having her just wandering the city completely neglected and ignored after she reverted was actually worse than if she had been killed off, and there had been some definite closure. (Killed Off For Real > Put On A Bus.)

From Ch12 IV, Gii's first script:
When I lost you, I gave you a present for the first time.
A forged Second Tier register. Doctored financial information. I requested a Hacker to prepare that for you.
......would that really count as a present? It's just such a bad joke.
Title: Re: Sekien no Inganock: General Discussion
Post by: Nemo on December 20, 2009, 02:06:26 am
Since everybody's sharing their opinion on the game, thought I'd make a short review... I had the game stashed away for a looong time, since I couldn't really play and enjoy it with my reading comprehension at the time (full voicing goes a long way ; saves me a lot of jisho trips), so I'm really thankful for the translation.

Beware of spoilers obviously. (someone spoiled me the WHOLE gimmick / idea behind Symphonic Rain, believe me THAT is spoiler. He's long dead now though, evil bastard he was).

The art was definitly nice, maybe because it's fresh compared to most VN we usually read ; that was my first Liar game too. Some CG were really beautiful (I took the "Ati-Kia-Gii went shopping" one as my wallpaper), but most of the other graphic elements were average - I felt it could have had more in the area of quantity too.
The characters are full of personnality, the colors can be vibrant when they need too ; apart from Kia though, I thought the faces didn't reflect emotions enough, even if only because there were so few.

The music was quite enjoyable, it had a classic feel to it I definitly enjoyed ; but in my ears, it suffers from the same flaw the graphics do : most tracks are short, and there are few in numbers.
The voices were... odd ? but overall I liked them. I'm ok with not everything being voiced, but I wish what had been voiced had been chosen differently ; some scenes scream for voice acting, while other in my opinion didn't "deserve" it. Definitly giggled everytime I heard Gii's one liners during the fights.

So overall, the presentation was fine, with some really beautiful CG and music (the "right hand from behind" theme is especially nice, though so very short). I think I wouldn't have enjoyed it that much if I had played other Liar's soft games before, since their art seem pretty similar.


However, the story is sadly, for me, the weakest link in Sekien no Inganock.
The game does a fantastic job unravelling it, slowly hinting at things to come ; contrarily to what some of you here have said, I thought the "formulaic" structure of the game was a great thing : it builds the pace of the game, and helps in giving an epic feel. In that sense, the fights had some grandeur to them, because they marked a step in the story without being the step itself ; if I could describe it metaphorically, it would be like a ringing bell - it isn't time itself, but a human incarnation of it that makes us realize its existence.
The "Inner Voices" was, I guess, supposed to help building that epic feeling, making you feel like you had your hand in the story, your understanding of  the story being the weapons that would defeat your ennemies. Sadly, I quickly began to dread that element of gameplay, fearing that time where, during every chapter, I'd have to do it ; I felt it was boring and prevented me from enjoying the story fully. Let me say though that I hate most gameplay VNs ; I'm more of a reader than a gamer. But even as the latter, I felt it just wasn't necessary and that the choices you had during Inner Voices didn't add anything meaningful to the experience.

And lastly, the story itself. I was disappointed, because the whole novel is built like a gigantic mystery, and yet there is not much behind it. There are some VNs that keep puzzling you, but in the end you are rewarded for your perseverance, and pondering even the small details made you see things you wouldn't have otherwise. In Sekien no Inganock, not so much ; I felt  the story fell flat (and to me it started going down as soon as we read about the accident in the hospital, I couldn't care less), when it had such a great build up, in its construction, but also in its numerous mythological elements and references. The fact that the last part of the game doesn't really have an antagonist is partly to blame, but overall I just think the story was dwarfed by the way it was introduced.
I like school romances, where some stupid guy has to protect the girl he likes, while remembering she's his childhood friend with whom he has a long forgotten promise ; but the good school romance will treat carefully how they build-up the climaxes, they will give great emotional depths to the characters, they will try to introduce some small but meaningful variations to the formula. Sekien no Inganock felt really ambitious, but didn't offer me a fulfilling story ; I was left wanting more, not because it was good, but because I was disappointed : "is that it ? Don't you have more to show me ?".
I will be mean, but this VN made me feel like Princess Waltz. That game made me go, "Oh my god, you had such production values and you could only come with such a crappy story ?" ; Sekien made me go, "Oh my god, you had such amazing developpement and yet you told me almost nothing ?".
I'm raging inside, because nothing really came to life, despite all the miracles that were thrown into that VN ; in a way, the story was still-born from the beginning, and though Gii attempted his best to revive it, though a whole city came to life on top of the corpses, it never ceased to be dead - don't let the ending confuse you.

Still, I enjoyed playing it ; I can only imagine the frustration of the Ati fanatics though, they must be crawling in a corner, writhing in pain and agony. I agree the matter had total closure though, I don't see what would be left to explain ; that's what hurts (Gii's present is exemplarily cold in that regard). I couldn't help but view Kia as a man-eating loli after her "rival" had met such a tragic end...
Title: Re: Sekien no Inganock: General Discussion
Post by: Balcerzak on December 20, 2009, 09:14:02 am
From Ch12 IV, Gii's first script:
When I lost you, I gave you a present for the first time.
A forged Second Tier register. Doctored financial information. I requested a Hacker to prepare that for you.
......would that really count as a present? It's just such a bad joke.
Oh right, how very loving of him. I will perform, second-hand no less, the most basic of actions to assure you don't immediately die in the new city of Inganock (though the fact that she wandered off thinking she had a curfew, and was still living with her parents makes me wonder if even this will be anywhere near enough for her to survive.  I'm sure she'll end up dying in a ditch somewhere off-screen because of Gii's neglect and that pisses me off). 

"I can't be bothered to actually see you in person, try to reforge bonds that had been melted away, and actually move forward with things."  Bullshit.  Starting from scratch would certainly be hard, but if you fucking love her, you have to at least try it.  Not doing so because you're afraid is a weaksauce excuse. 

The whole thing about what Gii was doing here felt guilt motivated, not love motivated, and that was like being stabbed in the back, especially after everything she'd done for him, everything she'd said to him.  It really is a bad joke, and I'm not laughing.  You'd have thought with the character development Gii had been having, and his finally acknowledging his feelings this shit wouldn't have happened.

Maybe Ixrec's right, and I'm being (a little) immature about the whole situation, but to me this handling of the aftermath was rageworthy.  There were at least two better ways for this to have been handled, though only one of them was probably viable considering there was only one chapter remaining.
Title: Re: Sekien no Inganock: General Discussion
Post by: Mac Arrowny on December 21, 2009, 12:45:52 pm
I kinda felt like the game got worse in a lot of ways as it went along. The repetitive nature was frustrating, as was the pacing with the mix of episodic stuff and the continuing story. The truth about ten years ago was also pretty lame, and the last chapter really made me dislike Gii and Kia. Kerkan and Ati were my personal favorites.

I didn't much like the behind the scenes villains either. The Grand Prince and Clock were mediocre, and LL and Grimm Grimm were awful. The Creatures were probably the most entertaining villains, though Salem was the best of them all.

I have a question about Kia:

Her "betrayal" was taking advantage of the Experiment to revive herself to see Gii, and in the process, she mutated the city, created all the creatures and kikai, etc., right? So what's she been doing for the past 10 years? I kinda got the impression that she was Grimm Grimm, watching everyone in the city, but then I don't quite get the separation between the two. And why did she make everyone forget about the hospital accident?

Also, were the Creatures a mixture of the toys and the mothers? I wasn't quite sure what happened to the mothers.

What was special about Porshion? He was called the betrayer, indicating a link to Kia, but he was a male and not LL, so I don't quite get it.

Still a good game, but it really fell short of its potential.
Title: Re: Sekien no Inganock: General Discussion
Post by: tea on December 21, 2009, 03:38:47 pm
Sigh While Kerkan and Ati were my favorites as well, and I could never make myself  like Ms purity Sue Kia, I  found the story  to be great till the end, For me Gii was a very good protagonist, and although some repetitions were annoying, others especially during the ritual -like scenes really added to the atmosphere. While certain  plot twists were obvious the moment they were revealed,  the game was constructed in such a way that the reader was meant to connect the clues before the reveal . Plus even with a huge amount of info I still didn't se certain things coming.
Title: Re: Sekien no Inganock: General Discussion
Post by: Mac Arrowny on December 21, 2009, 05:40:12 pm
Another question: what was up with the reveal that Seikyou = Earth? Does that mean all the Seikyouans got there from interdimensional travel or something? It seemed really, really random, and doesn't make too much sense to me.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 22, 2009, 02:37:23 am
That's just part of the general WAB mythos. Also I sorta figured it out way before it was specified ingame, so I'm gonna have to say it wasn't random. Yes, some form of interdimensional travel is a given, but considering the fantastic mythos Inganock has all on its own, that's not really surprising. Odds are it was detailed in the world-building of Souten no Celenaria.
Title: Re: Sekien no Inganock: General Discussion
Post by: ZeroBlitz on December 22, 2009, 09:03:01 pm
I just finished and I have to say I thought the ending was awesome. After Chapter 12, the Kurtz and Grand Prince chapters were my favourites. Chapters 1, 3, 4 and 11 probably come next. I found the rest about equal.

I loved the art, characters, world/mythos of Inganock and overall story. The voice acting is some of the most beautiful I've ever heard - particularly Ruaha and Kia, though all of the voice actors do an incredible job. The music was very good but suffered slightly from the lack of tracks. Translation was excellent and smooth, as expected. Congratulations on a job well done once again.

What kind of things are covered in the web novels? Maybe something to explain what Ralph was doing?

This really has me hoping for an eventual translation of Shikkoku no Sharnoth ~what a beautiful tomorrow~ or Hikari no Valcia ~What a beautiful hopes~.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 22, 2009, 11:07:19 pm
I will now cease holding back on spoiler content. Do not look down if you haven't finished the game.

There are two main things I think most people are going to expect/demand of the webnovels:

1) Clock's backstory
2) what happened to Ati after the events of the VN

The webnovels deliver on both counts. Though not in an exceedingly thorough way, it felt very satisfying and very conclusive to me. If you felt any differently about the VN, expect to feel the same way about the webnovels. There is other stuff too ofc.

Randolph narrates a lot of it, so you'll get a ton more hints, but no real explanations. That and some things introduced in the webnovels are basically left up to your imagination, though I'm guessing the other WABs will explain more.

And this comment I made on the blog may be of interest to you:
Quote
...as far as I know, I basically have a monopoly on all the great Liarsoft titles since no one else we have any reason to take seriously has expressed interest in them. This means I’m guaranteed to do them eventually, assuming they all get 8s or higher from me. Hard to imagine Sharnoth won’t.
Title: Re: Sekien no Inganock: General Discussion
Post by: ZeroBlitz on December 23, 2009, 05:36:27 am
...I have no idea how my memory renamed Randolph to Ralph. Posting at 4am might be part of it though. ^^;

And yep, I saw that comment. In this case it seems like either we'll wait a few years for Amaterasu to get around to them (unless one is amazing and you bump it up in priority) or someone else decides to, because of SnI, and takes years anyway. Of course, I'd prefer your translations.

I haven't seen it mentioned here or when lurking on #ammy so, have you decided on what you're reading after RuiTomo?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 23, 2009, 12:52:23 pm
Ah right, I generally avoid the public channel for that sort of discussion. Still, my decision on what to read is pretty much set in stone so no reason not to leak it.

After RuiTomo, eden*, 11eyes, and KimiNozo in that order (mostly because of length). It's quite likely I'll make the official announcement before I finish all of them, especially if RuiTomo takes me until January to finish (I didn't think it was this long).
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 23, 2009, 03:45:39 pm
Ah right, I generally avoid the public channel for that sort of discussion. Still, my decision on what to read is pretty much set in stone so no reason not to leak it.

After RuiTomo, eden*, 11eyes, and KimiNozo in that order (mostly because of length). It's quite likely I'll make the official announcement before I finish all of them, especially if RuiTomo takes me until January to finish (I didn't think it was this long).

Well that's nice to know, have fun reading them.
Title: Re: Sekien no Inganock: General Discussion
Post by: meisnewbie on December 24, 2009, 08:31:01 am
I'll just say that the reactions to the game confuse the hell out of me. And leave it at that.

Oh right, and that people who dislike Kia need to be majime
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 24, 2009, 07:18:55 pm
http://amaterasu.is.moelicious.be/webnovel/

The first webnovel is now available in English.

There are eight webnovels in total. We will release about one every week, from the same page as above. Only this first release will get an official announcement, though later ones will likely be mentioned in #Ammy or somewhere here on the forums.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 24, 2009, 10:07:02 pm
http://amaterasu.is.moelicious.be/webnovel/

The first webnovel is now available in English.

There are eight webnovels in total. We will release about one every week, from the same page as above. Only this first release will get an official announcement, though later ones will likely be mentioned in #Ammy or somewhere here on the forums.

Dam, that was pretty fast, thanks for the hard work!
Title: Re: Sekien no Inganock: General Discussion
Post by: Wasabixi on December 25, 2009, 02:35:18 pm
Overall the game is fantastic, this is probably one of the few VNs(the other two is probably 2 type-moon VNs) that i read thoroughly without skipping a single line (included h-scenes).

The setting and what happened with Ati  kinda rub me the wrong way, otherwise it's great, 1 point better than Swan Song.

Thank you, Amaterasu staff, for bringing this awesome visual novel to my attention as well as translating it (no thanks for the fact that it's extremely rare and expensive though), it's a great Christmas present.

I wish you all a merry Christmas.
Title: Re: Sekien no Inganock: General Discussion
Post by: schpariel on December 27, 2009, 11:21:05 pm
This game was beautiful. I cannot thank you enough for translating it. I look forward to reading the rest of the visual novels you choose to translate; in picking this as a project, you have shown your taste to be peerless. Snatching up Cross Channel now.
Title: Re: Sekien no Inganock: General Discussion
Post by: Kiru on December 28, 2009, 02:17:26 am
So, 1/3 done and just a short résumé: Kia is FAR too cute.

Oh and I will not become an Ati-fanboy and thus be at the smaller Kia-fraction or something. :D
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 28, 2009, 09:24:08 am
So, 1/3 done and just a short résumé: Kia is FAR too cute.

Oh and I will not become an Ati-fanboy and thus be at the smaller Kia-fraction or something. :D

You sir have bad taste =P
Title: Re: Sekien no Inganock: General Discussion
Post by: Sirf*palot on December 28, 2009, 12:21:28 pm
I concur with DxS. Lol.  ;D
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 28, 2009, 05:17:46 pm
I concur with DxS. Lol.  ;D

Jolly good my good sir.
Title: Re: Sekien no Inganock: General Discussion
Post by: Shikiller on December 28, 2009, 09:56:12 pm
Kia is adorable, you heartless beasts ;_;
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 28, 2009, 10:02:44 pm
Kia is adorable, you heartless beasts ;_;

Ati is jsut way betar =P
Title: Re: Sekien no Inganock: General Discussion
Post by: Moogy on December 30, 2009, 04:40:45 pm
Ruaha is the best character and Aoyama Yukari's performance as her is simply superb. I am saddened that people care more about the resolution to Ati's arc than hers. :[

Glanced through the web novels in Japanese earlier; definitely looking forward to them.

Inganock is a wonderful game that will sadly go under-appreciated and misunderstood by the western fanbase - much like anything that isn't TYPE-MOON or Umineko. But I digress.

Overall, I would give Inganock a 95 or 96, placing it in my top three. Thanks for translating it, Ixrec.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 30, 2009, 05:16:13 pm
Welcome, Moogy.

Now just imagine what you'll think of Liarsoft's allegedly better games (definitely Forest and *big maybes* Sharnoth or Kusarihime).

Also, good news: Ruaha's and Ati's endings both get addressed in the webnovels. Although Ati's gets far more attention (duh) both got more than enough to satisfy me.
Title: Re: Sekien no Inganock: General Discussion
Post by: maitrenuage on December 30, 2009, 06:15:27 pm
So, 1/3 done and just a short résumé: Kia is FAR too cute.

Oh and I will not become an Ati-fanboy and thus be at the smaller Kia-fraction or something. :D
2/3 done and I'm definitively in the Kia faction.
Everytime I hear her voice I wonder how it's possible to have a voice like that. Isn't it the same seiryu as the one who voiced chie in Kirakira, Antoinette in YMK, ...
Good job !
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on December 31, 2009, 02:58:10 pm
Welcome, Moogy.

Now just imagine what you'll think of Liarsoft's allegedly better games (definitely Forest and *big maybes* Sharnoth or Kusarihime).

Also, good news: Ruaha's and Ati's endings both get addressed in the webnovels. Although Ati's gets far more attention (duh) both got more than enough to satisfy me.

That's nice then, I should check out the webnovels.
Title: Re: Sekien no Inganock: General Discussion
Post by: maitrenuage on January 01, 2010, 03:33:13 pm
That's it.. I finished it.
In the past I would have raged because of the lack of answers... (I remember the good old time and the end of evangelion... lol) but now I can enjoy this kind of free ending.

There is just one thing I'm not sure if it was explained or not : who is the boy who was saved by the 3 kids ? shota Gii or Lemure ?

Oh and just to start again a troll because I love Ati : It was normal from Gii to throw her up... Gii was obviously into nekomimi so since she turned back into a normal human and since I doubt you can buy cat ears in Inganock, Ati was useless for Gii.
You should never give up on your fetish (love & collage)

EDIT : and thanks again for this translation ;)
I didn't vote for this VN because I tought it wouldn't be a good one but now I realize how wrong I was. 8)
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on January 01, 2010, 05:14:54 pm
That's it.. I finished it.
In the past I would have raged because of the lack of answers... (I remember the good old time and the end of evangelion... lol) but now I can enjoy this kind of free ending.

There is just one thing I'm not sure if it was explained or not : who is the boy who was saved by the 3 kids ? shota Gii or Lemure ?

Oh and just to start again a troll because I love Ati : It was normal from Gii to throw her up... Gii was obviously into nekomimi so since she turned back into a normal human and since I doubt you can buy cat ears in Inganock, Ati was useless for Gii.
You should never give up on your fetish (love & collage)

EDIT : and thanks again for this translation ;)
I didn't vote for this VN because I tought it wouldn't be a good one but now I realize how wrong I was. 8)

Oh god the memmories.

I feel the same way though, I originally didn't vote for Ignarock because the premise seemed boring, oh how wrong I was
Title: Re: Sekien no Inganock: General Discussion
Post by: kViN on January 01, 2010, 06:50:02 pm
There is just one thing I'm not sure if it was explained or not : who is the boy who was saved by the 3 kids ? shota Gii or Lemure ?

I was sure it was Porshion but I've seen so many people asking this that I'm starting to wonder whether it was just me overinterpretating or not.
Title: Re: Sekien no Inganock: General Discussion
Post by: heypeople on January 02, 2010, 01:03:06 am
There is just one thing I'm not sure if it was explained or not : who is the boy who was saved by the 3 kids ? shota Gii or Lemure ?

I was sure it was Porshion but I've seen so many people asking this that I'm starting to wonder whether it was just me overinterpretating or not.

I also believe that it was Porshion because he said something about his hand not being metallic anymore.
Title: Re: Sekien no Inganock: General Discussion
Post by: Mazyrian on January 02, 2010, 08:44:55 am
I also think it was Porshion; the only candidates could be him or Gii, because of the people there were at the moment, and it couldn't have been Gii because he speaks of him in third person; it was Gii and Kia who gave him life.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on January 02, 2010, 11:16:21 am
I also think it was Porshion; the only candidates could be him or Gii, because of the people there were at the moment, and it couldn't have been Gii because he speaks of him in third person; it was Gii and Kia who gave him life.

That could make sense then.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on January 02, 2010, 12:02:39 pm
Regarding the Porshion thing, it was pretty much (though not quite) explicitly stated at the end of the game, and it is in fact confirmed in one of the later webnovels. If you care, here's Porshion with those three kids: http://www.liar.co.jp/ing_novel0206kgpb.html The image itself isn't spoiler, though the voice might be if you can understand it, but no one should have trouble hearing the name "Porshion" come up.
Title: Re: Sekien no Inganock: General Discussion
Post by: Mazyrian on January 05, 2010, 08:57:14 am
One question: is there some way to know which particular voice file correspond to each dialog? I extracted the voices, but don't really want to search the 4k+ of them to find the one I want (I'm wanting the one with the clown saying "Konnichiwa, Gii")
Title: Re: Sekien no Inganock: General Discussion
Post by: Metarail on January 06, 2010, 03:48:38 am
Finally managed to finish this. In the end I ended up enjoying Inganock less than I tough I would. It's not bad and I certainly understand why someone could see it great, but I myself didn't enjoy those elements that would make it that great I think. I just found Inganock flat out boring for me and after the ending I was just like "that's it? that's the end? moving on"

Well, now for some comments:
The translation was pretty good so no complaints there. Inganock was pretty unique experience, but uniques =/= good, for me. I found the art to be unique, but generally I'm pretty indifferent in art and it generally doesn't affect my opinion, unless I find the art appealing to my tastes or ugly. And then theres the voice acting, altough it was good, how it was used just rubbed me the wrong way. Firstof all it was only partial, well that isn't really the biggest problem, but it is still a problem for me as it highlihted the one problem for me, and that is when it's used. First of all if you are going to use partial voice, then use it in right parts to increase the scenes impact, but noooo most of times it used in places that I couldn't care less, yes I would been fine even with less voice acting, just don't put in those useless chatter sessions (cut them out) and retain them at the right places to make greater impact. Well altough I found it neat that the narration was sometimes voiced. Also the music kinda were good also, but there was too little number of tracks and some of the tracks got bit of  repetitive at times.

Generally when I play VNs I play them for characters, emotions, immersion and story. And Inganock failed to appeal any of those for me.
For character heavy story, I didn't find the characters appealing and didn't like most of the characters at all. Only characters I kinda liked were Kerkan, Iru and Ati, and there was too little of Kerkan and Iru. Well some of the chapter characters were nice too, but they were like "chapters over wheres the trashbin?" and were never seen again... so yeah. And then there Ruaha and Kia who I just flat out hated, especialy Kia, goddamit she was annoying as it was more like this character is moe and can't do no bad and so on, so like her. It didn't help that she felt too out of the place. Well usually I don't hate her stereotype but Kia just managed to annoy me to no end. *prepares to dodge all the stuff that angry Kia hordes might throw at me*.
Normally when I read things I try to find emotion in them, whatever it's sadnesss, happiness, adrenaline, rage, fullfillment, etc. But with Inganock I didn't really feel any of them (except maybe at the chapter 11), but this is heavily reliant on personal tastes and characters. So this changes to person to person. For me I just didn't feel that much anything.
As for Story and Immersion, how eveything was build Inganock had it pretty well with background information and managed to build interesting setting, but it just didn't make full use of all the possibilities it provided. And the story was way too episodic and how chapters were way too similar to each other and didn't connect well to overall plot, altough they fitted the overall theme. Also the how the story was building it seemed there was something quite epic going at the background, but it failed and the resolution was underwhelming. Also the inner voices was pretty great exposition tool in my opinion, but how it was made as mini-game and how not fully completing it you could miss things and so on made it kinda irritating.

Overall Inganock was a bit of let down for me, but no means it was a bad, it was just avarage in my opinion. And I understand how some people would like it a lot. But it just seems that WAB series isn't for my tastes. As for small comparison to Sharnoth which I played long time ago (I mainly played for the whole setting gimmick, who wouldn't want to play as Agatha Chistie?). I'd say that I enjoyed Sharnoth more, but I found Inganock better constructed. But in the end I'd say they are pretty equal on my eyes. Also they are way too similar to each other in some sense.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on January 07, 2010, 05:25:17 pm
One question: is there some way to know which particular voice file correspond to each dialog? I extracted the voices, but don't really want to search the 4k+ of them to find the one I want (I'm wanting the one with the clown saying "Konnichiwa, Gii")

I have absolutely no idea. Try PMing Nagato for technical questions like that.
Title: Re: Sekien no Inganock: General Discussion
Post by: Mirrored on January 25, 2010, 08:51:37 am
Ah, completed.

So, all in all, I loved it. Very unique art style and a very unique writing style made it a nice adult fairy tale.

Spoilers follow.

The characters were all very solidly done-- I couldn't particularly bring myself to like Rua, but it was more about her lack of screen time than any real deficiency. Ati was easily the best character and one of the best heroines I have seen. She feels very real and very human. Gii was fun. Kia felt a bit bland at first but she grew on me. Iru, for the very few lines he had, felt perfect for his part. The bit players were all done very well and all felt fantastic, they created a very Alice in Wonderland feel.

The art style is beautiful. It's a great escape from moe (not that there is anything wrong with moe, but stylistic diversity is treasured). It suited the story perfectly.

I was spoiled on the Ati thing and I thought I would be furious when it happened-- I wasn't. She wasn't pushed aside to make room for another love interest-- Gii was truly furious about her death and he reacted appropriately. I found his bereavement to be extremely well executed. Before she "died" she did get to express her feelings and have an emotional conclusion. Not every story ends happily and she was the biggest sacrifice of the novel and it wasn't done poorly. Kia never felt like a love interest and felt much more like his surrogate daughter, which was entirely appropriate.

The story itself was very fun. Shounen meets Dark Fantasy meets Beowulf. I loved it.

I think the VN would best be read 1 chapter per night as a sort of adult bedtime story. Largely due to the repetition. However, some of the repetition grew on me tremendously and while I thought it annoyed me at first, the second it was gone I was upset.

Particularly: "APPLAUSE! APPLAUSE!" I came to love hearing it, and then when it was replaced later I was greatly annoyed.

At first I felt like a lot of the staircase scenes were poorly placed-- but towards the end they started appearing EXACTLY where they were needed and I loved that theme that would play.

All in all, I think the work is a 9/10 and that your team handled it very well. Some of the editing/writing was particularly gorgeous and poetic and I feel that this translation has really brought something new to English that we couldn't get anywhere else.

So, great job.
Title: Re: Sekien no Inganock: General Discussion
Post by: yimw on January 26, 2010, 04:56:57 pm
The repetition grew on me as well. Mostly the battles, especially Gii's lines and sexy voice ("Too slow" "Don't cry"). At first I was annoyed when the battles were largely copy and paste, but after I got used to it they were really awesome. A lot better than the drawn out fights in most VNs.

Overall I liked it a lot more than I expected I would. As a fan of mahou shoujo anime I really enjoyed the episodic/monster of the week formula. The overall plot could've been better but I cared more about the individual chapter stories so I wasn't too upset that the main plot wasn't quite developed enough. The world was also really cool, so even though I don't usually care about setting I was really immersed by Inganock's.

And of course the presentation was great in every way (art, music, writing, voice acting).
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on January 31, 2010, 11:27:44 pm
http://amaterasu.is.moelicious.be/blog/?p=386

I feel like letting someone else make the new general discussion thread.
Title: Re: Sekien no Inganock: General Discussion
Post by: kidlat020 on March 13, 2010, 12:31:21 pm
Ah, and so I'm finally able to complete this. this might contain spoilers...

First, I'd like to say that the art and CG is bad at first. But once you get used to it you'd might say "the dark atmosphere really suits with the ...rather bad... art and CG". As for the voices, well everyone knows, right? However, for me, this never failed to surprise me. It surprised me chapter to chapter ...which always caught me off-guard. Or maybe this is just me.

Anyway I think background is epic, but there are too many downsides. First, you'd probably think that the background/atmosphere looks unique you'd probably think "this might be epic". This will really turn you down when you learn that they just forced to finish this whole thing with Gii and Kia practically the only ones that the authors used in the plot. Other characters felt like they were borrowed from somewhere and after a short while they'll throw them in the recycle bin.

 I have some questions with the story. Either I wasn't able to get it or probably plot holes. Spoilers, probably...

1. What would have happened if I made a wrong decision in...lets say at chapter 3? Aside from the fact that Gii will die, what would have happened to the City? What of Kia and Ati? What of the people in the Staircase?

2. In chapter 12, Kia was responsible for turning the City into ruin, As Gii concluded in his dream. But it wasn't explained how she was able to do so. But if it's not Kia then who?

3. Need clarification with the "numbers". 41 is the number of pregnant women (which would mean there are 41 unborn babies, as well) in the hospital in which it suffered an accident, right? the number 149 in chapter 3 is about..? the 33 "lives" of the deceased king came from...? and the 4 <stolen ones> are who?
Title: Re: Sekien no Inganock: General Discussion
Post by: Shikiller on March 13, 2010, 12:39:57 pm
The art is awesome!
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 13, 2010, 01:37:01 pm
The most spoilery post in this forum follows. Do not read if you have not finished Inganock.

1. What would have happened if I made a wrong decision in...lets say at chapter 3? Aside from the fact that Gii will die, what would have happened to the City? What of Kia and Ati? What of the people in the Staircase?

Like much of Inganock, left to your imagination. My personal theory is that if Gii ever makes the bad choice (whether or not he dies, see chapter 7 for one where he doesn't) then sooner or later Kerkan gets his wish and the City is well and truly wiped off the face of the Known World.

Quote
2. In chapter 12, Kia was responsible for turning the City into ruin, As Gii concluded in his dream. But it wasn't explained how she was able to do so. But if it's not Kia then who?

Kia was? No, the City was falling apart in ch12 because of Kerkan's wish. If you meant in the past when the accident crushed the hospital wing, that was just an accident with no real cause ever specified or implied.

Quote
3. Need clarification with the "numbers". 41 is the number of pregnant women (which would mean there are 41 unborn babies, as well) in the hospital in which it suffered an accident, right? the number 149 in chapter 3 is about..? the 33 "lives" of the deceased king came from...? and the 4 <stolen ones> are who?

Correct about 41, that's the number of pregnant women, unborn babies, Kikai, toys meant for the children, and Creatures.
The 149 was the number of people Gii had seen killed by Blood Tree. It holds no deeper sigificance.
33 is the number of people the Grand Prince successfully created Zahhak from using Amnerol, hence the number of artificial Kikai and stolen lives at his disposal (until ch8 when Gii destroyed them all at once).
The 4 stolen ones are the Grand Prince, Petrovna, Lemure Lemure and Kia.
Title: Re: Sekien no Inganock: General Discussion
Post by: kidlat020 on March 14, 2010, 01:12:11 am
Quote
Kia was? No, the City was falling apart in ch12 because of Kerkan's wish. If you meant in the past when the accident crushed the hospital wing, that was just an accident with no real cause ever specified or implied.

No no I don't mean about the City in ruin in the present. Obviously that's Kerkan's fault.

I was asking about 10 years ago 'city into ruin' thing. It was said in either chapter 11 or 12 that Kia was responsible for turning the city into ruin. This was shown in Gii's dream scene. Or am I missing something in Gii's dream?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 14, 2010, 03:14:25 am
Umm...I honestly have no idea what you're talking about, lol. Find the exact quote if you want further explanation.
Title: Re: Sekien no Inganock: General Discussion
Post by: kidlat020 on March 14, 2010, 08:42:25 am
Sorry but yeah I think I also don't understand myself. ;D

Let me change it then. What happened after the faulty construction accident 10 years ago? what happened a few hours later that turned the city into hell? or whose fault was it?

and to add, 41 also the number of voices which randolph and kia were able to hear, right? If Kia is one of the <stolen ones>. But how does she differ from the other 3 <stolen ones>? How come she was able to hear them? and how does randolph add into that?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 14, 2010, 09:40:37 am
Oh you forgot that the accident was what prompted the King to perform the Phenomenon Equation Experiment.

The only characters we know of who could hear the 41 voices were Iru, Randolph and Kia. It is never stated why, but the implication I got was simply that no one else was listening (not even the other stolen ones). This is backed up by the statement near the end that the entire population of Inganock chose to ignore the voices and forget the tragedy, an event which all three of the above were immune to (Iru for being outside the City, Randolph for being genuinely insane, and Kia for being a Stolen One). As for the other three Stolen Ones, I simply don't think they gave a crap what the Kikai felt and never listened.
Title: Re: Sekien no Inganock: General Discussion
Post by: maitrenuage on March 16, 2010, 01:28:25 pm
ANd do you know who was the clown ?
I don't even remember why he kidnapped Kia (you don't really need a reason to kidnap a loli but...)
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 16, 2010, 07:02:28 pm
ANd do you know who was the clown ?
I don't even remember why he kidnapped Kia (you don't really need a reason to kidnap a loli but...)

The clown Grimm Grimm was a living machine created by the Grand Prince during the Phenomenon Equation Experiment. I believe he kidnapped Kia in order to get Gii to run up the Spiral Staircase and make his wish, thereby overriding Kerkan's (it's pretty clear the clown was not happy with Kerkan's wish).
Title: Re: Sekien no Inganock: General Discussion
Post by: kidlat020 on March 17, 2010, 12:36:44 am
so even the clown was against the very idea of the king who created "him". therefore the clown was against his very own existence. weird...

who is the "mask" and the "arm" in the inner voices of every chapter?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 17, 2010, 02:08:48 am
so even the clown was against the very idea of the king who created "him". therefore the clown was against his very own existence. weird...

who is the "mask" and the "arm" in the inner voices of every chapter?


The mask and arm are actually stated explicitly to be...I think it was "the people of Inganock" and "the history of Inganock", or maybe it was "the people" and "the City" but I can't remember where this was stated so don't quote me on it.

And no, the clown was not against the king. What the king wanted was for everyone's wishes to be fulfilled. imo, Gii's wish better represents what Inganock as a whole wanted, so it was only natural for the clown to want that wish.
Title: Re: Sekien no Inganock: General Discussion
Post by: Balcerzak on March 17, 2010, 02:10:10 am
Wasn't it stated that the information machine Thoth left messages for Porshion? I always assumed these were the Hand and Mask elements in the Inner Voices segments.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 17, 2010, 02:16:02 am
Wasn't it stated that the information machine Thoth left messages for Porshion? I always assumed these were the Hand and Mask elements in the Inner Voices segments.

Not that simple actually.

Inner Voices chapter 12:(Recorded by Thoth, leader of the Western Scholar Society)

Webnovel 1: The Great Information Accumulation Engine 《Thoth》

We have absolutely no reason to believe that these are one and the same entity, although there likely is some connection. My personal guess is that the former gathered all of the info (possibly including actual chara dialogs and not just the arm/hand ones) and then stored it in that Engine.
Title: Re: Sekien no Inganock: General Discussion
Post by: kidlat020 on March 20, 2010, 10:17:35 am
I know this VN had many plot holes, but not THIS MANY!

http://vndb.org/t386
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on March 20, 2010, 11:57:49 am
I know this VN had many plot holes, but not THIS MANY!

http://vndb.org/t386

It actually doesn't have any plot holes, people just think it does because it's a very unusual and hard to follow storytelling style, and because the game leaves a lot of questions open for the reader to figure out (and an unanswered questions is by no means a plot hole).
Title: Re: Sekien no Inganock: General Discussion
Post by: Shikiller on March 20, 2010, 04:30:25 pm
They are too used to type moon shit and having every little detail explained to them. Of course they can't figure out stuff on their own.
Title: Re: Sekien no Inganock: General Discussion
Post by: SergeLevine on June 08, 2010, 06:56:14 pm
Does Gii and Kia die in the end?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on June 08, 2010, 07:57:31 pm
Does Gii and Kia die in the end?

No way to know. Webnovels give a few hints though.
Title: Re: Sekien no Inganock: General Discussion
Post by: Sirf*palot on July 28, 2010, 11:52:33 am
Anyone have seiyuu list for this VN?

Kinda curious who played Ruaha and Ati...
Title: Re: Sekien no Inganock: General Discussion
Post by: Moogy on July 28, 2010, 01:11:59 pm
Ruaha is Aoyama Yukari and Ati is Noduki Mahiru.
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on July 28, 2010, 04:56:23 pm
One question was it ever stated why Randolf can hear the voices, like does he have some sort of connection to the hospital incident or is it just because he's insane?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on July 28, 2010, 07:17:14 pm
One question was it ever stated why Randolf can hear the voices, like does he have some sort of connection to the hospital incident or is it just because he's insane?

It was indirectly stated.

[spoiler]The entire city of Inganock chose to not hear the 41 voices because they didn't want to be reminded of the disaster any more, and it was this denial that they later mistook for insanity.  Randolph, as the only sane man in the city (or the only insane man, take your pick), is the only one who chose to keep listening to them.  Not that he's particularly responsive...

Of course he's not the only character who can hear them, so to avoid confusion:
Iru was outside the City at the time, so he never had to make a choice one way or the other, and in many respects remains an outsider.
Kia and Lemure Lemure are Stolen Ones so they also don't count as citizens who had to make the choice.  If anything they're the 42nd and 43rd voices.[/spoiler]
Title: Re: Sekien no Inganock: General Discussion
Post by: DxS on July 29, 2010, 08:30:50 pm
One question was it ever stated why Randolf can hear the voices, like does he have some sort of connection to the hospital incident or is it just because he's insane?

It was indirectly stated.

[spoiler]The entire city of Inganock chose to not hear the 41 voices because they didn't want to be reminded of the disaster any more, and it was this denial that they later mistook for insanity.  Randolph, as the only sane man in the city (or the only insane man, take your pick), is the only one who chose to keep listening to them.  Not that he's particularly responsive...

Of course he's not the only character who can hear them, so to avoid confusion:
Iru was outside the City at the time, so he never had to make a choice one way or the other, and in many respects remains an outsider.
Kia and Lemure Lemure are Stolen Ones so they also don't count as citizens who had to make the choice.  If anything they're the 42nd and 43rd voices.[/spoiler]

oh okay then, i knew most of that I just wondered if that was the only reason why Randolf could hear them, thanks for the answer.
Title: Re: Sekien no Inganock: General Discussion
Post by: Windgesang on November 07, 2010, 01:39:30 pm
A really good visual novel. I cant find enough little details that add sense to the plot. Now I come with one final question...
In the
『Applause!!Aplplause!!

Ooohh!Ooohh!

Isn't it wonderful?

Record the present time...Clock Crack Chrome!!』 sequence there is something strange in the time presented by clock... sometimes its 1 sometimes its 0, and only those two numbers. anyone bothered to check if it forms something meaningfull in binary? or if there's a pattern?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 07, 2010, 01:50:16 pm
I tried to find a pattern in it once but I don't think I ever did.

I very very seriously doubt it's binary. Can't spell anything meaningful in only 12-ish digits anyway.
Title: Re: Sekien no Inganock: General Discussion
Post by: zees on March 14, 2011, 04:26:14 am
Great game. Thanks to all the effort you guys put in to making the content available.

Quote
No way to know. Webnovels give a few hints though.
What were the hints?

Kia is obviously passed, but Gii isn't anywhere at all. Not even a disembodied voice like Kia. I wonder if he died too.
And the details of Ati's wish are left vague. We just know that she regains her memory and calls out to him and that 'forgotten wishes are granted from time to time.' Was it to remember? To meet Gii? Vague but fitting I guess.

Kerkan and Ruaha novella was nice too.
Title: Re: Sekien no Inganock: General Discussion
Post by: MichaelJohn on August 11, 2011, 03:23:32 am
Hi Guys ,
I always keep getting this 'Compiler Not Found!'
Error....

Anyone have any idea how to fix...?
Title: Re: Sekien no Inganock: General Discussion
Post by: w8m on August 12, 2011, 01:00:08 am
Game executable cannot find something, you probably extracted translation patch into wrong directory or path to exe contains japanse characters, but your locale is not japanese. Also wrong thread, you must ask such questions here -> http://amaterasu.is.moelicious.be/forums/index.php?topic=73
Title: Re: Sekien no Inganock: General Discussion
Post by: BettiePage on October 05, 2011, 06:25:01 pm
Is there a possible patch to change the text window so it'll be darker than the back ground?

The text is plain white in the chat box and the chat box is almost 100% transparent.

The text is ok for the most part but sometimes when the graphic is bright or has white... the text bleeds into the back ground art and can be hard to read.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on October 05, 2011, 06:28:32 pm
Is there a possible patch to change the text window so it'll be darker than the back ground?

The text is plain white in the chat box and the chat box is almost 100% transparent.

The text is ok for the most part but sometimes when the graphic is bright or has white... the text bleeds into the back ground art and can be hard to read.

You can change the transparency of the text box using the slider on the right.
Title: Re: Sekien no Inganock: General Discussion
Post by: BettiePage on October 06, 2011, 06:40:40 pm
Dang! Thanks.  Never knew that.  I thought it was for scrolling the text box.
Title: Re: Sekien no Inganock: General Discussion
Post by: coldness on December 21, 2011, 08:35:55 am
I think there's a full voice version available now. Anyone check compatibility?
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on December 21, 2011, 12:57:57 pm
I think there's a full voice version available now. Anyone check compatibility?


We're planning to look into that after Forest.
Title: Re: Sekien no Inganock: General Discussion
Post by: rock41t on April 19, 2012, 12:22:37 pm
http://amaterasu.is.moelicious.be/webnovel/ing_novel0605chrc.html

The mp3 isn't working, I get 404 - Not Found (The others are fine)
Can you guys fix it please.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on April 19, 2012, 12:54:48 pm
That was caused by yet another server change, and since I was fed up with random site bugs and I have a ton of homework right now I just can't be bothered to deal with it.

It'll probably get dealt with when we get around to messing with the webnovels for FVR-related reasons.
Title: Re: Sekien no Inganock: General Discussion
Post by: Ixrec on November 20, 2012, 08:11:08 pm
The Fullvoice ReBORN patch for Inganock has finally been released.
Title: Re: Sekien no Inganock: General Discussion
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